Bluey & Những Cuộc Phiêu Lưu
Toàn bộ 154 tập phim hoạt hình với chất lượng cao và phụ đề tiếng Anh trọn vẹn dành cho thiếu nhi.
Magic Xylophone
As Bluey and Bingo squabble over their magic xylophone (that has the power to freeze Dad in space and time) Dad seizes control and freezes Bluey, leaving Bingo as her only hope.
Hospital
Doctor Bluey is needed when Dad gets a very curious x-ray from Nurse Bingo. It seems he has a cat in his tummy, leaving Bluey no choice but to operate immediately!
Keepy Uppy
Bluey, Bingo and Mum are enjoying playing Keepy-Uppy around the house with their last balloon, when Dad joins in and the game becomes the ultimate test of skill.
Daddy Robot
Bluey and Bingo don't want to tidy the playroom, so they get Daddy Robot to do it for them. But when Bluey takes things too far, Daddy Robot malfunctions with disastrous results.
Shadowlands
On a picnic in the park, Bluey and her friends play Shadowlands. But when Coco keeps taking shortcuts, Bluey has to show her that following the rules can make the game more fun.
The Weekend
At the weekend, Bluey and Bingo are playing in the garden with Dad. But Bingo gets upset when she discovers a walking leaf insect and Dad is too caught up in the game to notice.
BBQ
It's lunchtime on Bluey's back deck! But every BBQ needs a side salad, so Bingo's relaxing sit-down will have to wait until she finds every colour of capsicum her cousins asked for!
Fruitbat
Not wanting to go to bed, Bluey tries to dream about being a nocturnal fruit bat so she can stay up all night long and soon finds herself flying through the night sky.
Horsey Ride
When Bluey forgets to put her favourite toy away, cousin Socks grabs it and won't let go! The kids stage a horsey wedding to distract her, with Dad and Uncle Stripe as the horses!
Hotel
Bluey and Bingo run a crazy "Hotel" with Dad as their put upon guest. But when Bingo quits over Bluey being too controlling, Dad needs to teach them the importance of compromise.
Bike
At the park, Bluey is struggling to learn how to ride her bike. But as she and Dad watch her friends' determination with their own tasks, Bluey is inspired to give it another try.
Bob Bilby
When it's Bingo's turn to bring her Kindy's Bob Bilby puppet home and record their weekend in the scrapbook, the family resolve to put down their screens and show him a good time.
Spygame
When Bingo stops playing Bluey's spy game in the park, their device to control the grown-ups stops working properly! Bluey now sees how important Bingo is and needs to win her back!
Takeaway
Forced to wait five minutes in front of a restaurant for their takeaway order, Bluey and Bingo become restless for entertainment, pushing the very limits of Dad's patience.
Butterflies
Playing 'Butterflies' in the backyard is great fun, until Bluey runs away with Judo leaving Bingo all alone. Now poor Bingo's heartbroken and Bluey needs to make amends.
Yoga Ball
Bingo loves horsing around with Dad, but sometimes he forgets Bingo is smaller than her sister. Mum teaches Bingo how to use her big girl bark to keep their fun within her limits.
Calypso
At school, Bluey and her friends throw themselves into various games. Teacher Calypso keeps her charges on track with a wise word and a song... all except the mysterious Pretzel.
The Doctor
Honey is stuck waiting for Dr Bingo as the other, more exciting injuries get seen before her. Receptionist Bluey tells her to be patient, some of these cases are a real pickle!
The Claw
When Bluey and Bingo are unable to grab a prize on a Magic Claw machine, Mum and Dad create their own version at home. But Dad isn't about to make winning easy.
Markets
When Bluey visits the markets with five bucks from the tooth fairy, the options are endless. But as she and Indy scour the stalls for the perfect purchase, spending it proves hard.
Blue Mountains
Bluey, Bingo, Mum and Dad play a game of hand puppets, exploring the land beyond the Blue Mountains where they outsmart the Cheeky Fox to find the softest beds in the world.
The Pool
Packing for the pool, Bluey and Dad tease Mum about being so fussy with what to take. But when they arrive underprepared, they realise a little planning goes a long way.
Shops
Playing Shops is the best game ever for Bluey and her friends - if they can ever get started! With Bluey questioning the rules and changing who's who, they might be here all day!
Wagon Ride
Bluey can't wait to get to the monkey bars as Dad takes her and Bingo on a wagon ride to the park. But her patience is tested when Dad keeps stopping to chat with other grown-ups.
Taxi
Bluey is running a taxi service. Her first passenger is Businessman Dad, who is in a rush to get to the airport. But with unexpected delays, Dad's in danger of missing his flight!
The Beach
As Mum goes for a walk along the beach, Bluey runs to catch up with her. Along the way, she has a series of encounters that both excite and test her in her first solo adventure.
Pirates
It's an adventure on the high seas as Bluey, Bingo and Missy play Pirates on the hammock swing, but they'll need to find their courage to withstand storms and whale attacks.
Grannies
A game of Grannies is fun, until Bingo and Bluey can't agree on one simple question: Can grannies dance? Now they need to video call Nanna to get the answer.
The Creek
Bored of the local playground, Dad and the kids go through the bush on a journey to their local creek. Cast out of her comfort zone, Bluey's eyes are opened to the beauty of the natural world.
Fairies
Bluey's house has fairies! Tails are being braided, stickers are everywhere, and Mum's got a peg beard. Now the family must band together to hunt for these invisible mischief-makers.
Work
In a game of 'Work', Dad hires Bluey and Bingo at his drainpipe factory. But when Bluey takes charge, Dad finds his new boss pretty tough, especially her no dancing rule.
Bumpy and the Wise Old Wolfhound
Bingo is sick in hospital, so Bluey and Dad send her a homemade video to lift her spirits. It tells the tale of Barnicus' quest to heal her spotty dog named Bumpy.
Trampoline
When Dad has to stop having fun with the girls and go to work, Bluey and Bingo scramble to keep him playing games with them on the trampoline!
The Dump
On a trip to the dump, Dad claims he's the best at everything. But Bluey discovers that Dad's throwing out her old drawing and questions if he really is the best Dad in the world.
Zoo
Bluey's backyard zoo is home to wonderful animals, especially the big blue Daddy Gorilla. But when he grabs visitor Bingo and escapes, Zookeeper Bluey must recapture the wild beast.
Backpackers
Mum and Dad are going on an adventure wearing the kids as their cheeky backpacks! Seeing the sights and buying street food, backpacking is a blast - until they lose their passports.
The Adventure
Princesses, horses and magic wands. Bluey and Chloe can play any role they want, when they embark on an adventure to save their playground kingdom from the Greedy Queen.
Copycat
Bluey's having fun copying everything Dad says and does, but the game takes a serious turn when Bluey finds a hurt budgie and they have to make an emergency trip to the vet.
The Sleepover
A sleepover with their cousin means Bluey and Bingo get to stay up late! But when Muffin shows up exhausted after missing her nap, the girls get more fun than they bargained for.
Early Baby
Bluey's playgroup is at odds when Indy's baby hospital collides with Rusty's knights and dragons. But in explaining themselves, they find their games actually have a lot in common.
Mums and Dads
When Indy and Rusty play Mums and Dads, they can't agree on who should go to work, so they part company. Indy has a hard time finding a babysitter, while Bluey makes Rusty her baby!
Hide and Seek
It's time for a family game of Hide and Seek! Everyone hides while Bluey counts to twenty. Will she be able to stay focused on the game and not get distracted by all her toys?
Camping
While on a camping holiday, Bluey makes a new friend called Jean-Luc. Bluey may not understand him, but they find common language playing and hunting for a wild Daddy pig.
Mount Mumandad
Bingo and Bluey have five minutes to bed, just enough time to race to the summit of Mount Mumanddad! But facing powerful storms, avalanches and stinky spots, this will take teamwork.
Kids
A quick trip to the shops proves tricky for Dad, when Bingo and Bluey want to play a game of Kids. Now Bluey is Mum, Bingo's her baby and Dad is a very naughty boy!
Chickenrat
It's bedtime and Bingo can't remember where she left her beloved Floppy! Retracing their steps, Bingo and Bluey lead Mum through their bizzare day in the hope of tracking her down.
Neighbours
Bluey needs Mum's advice on dealing with a troublesome neighbour, when the serenity of her couch cushion playhouse is threatened by Bingo's growing stable of animals.
Teasing
Bluey, Bingo and Mum get into a debate with Dad about the definition of teasing. As they recall all the times he's been a 'Big Teaser', Dad argues that he was 'only playing'.
Asparagus
Dad tells Bluey to mind her manners at the table - they're not animals! But when Bluey gets her hands on a stick of magic asparagus, she shows them everyone's got a wild side!
Shaun
Bluey and Bingo want a pet! To show them how much work they'd be in for, Dad transforms his hand into their old friend Shaun, a chaotic, undisciplined Emu with a taste for trouble.
Daddy Putdown
When Mum goes out to a baby shower, Dad takes charge of the girls' evening routine. But with Bluey missing Mum, Dad has to pull out all the games he knows to keep them entertained.
Verandah Santa
It's Christmas Eve and Dad and the kids are taking turns pretending to be Santa! But when Socks nips Bluey and Bluey refuses to leave her a present, they must all learn the true meaning of being good for Christmas.
Dance Mode
When Bandit unintentionally eats Bingo's last chip at a restaurant, he makes it up to her by giving her the power of "Dance Mode"; the ability to make her family members dance at any chosen time. However, Bingo is frustrated when her family make the decisions for her and waste her chances to use the power.
Hammerbarn
Bandit is inspired by Pat to build a new pizza oven, so he takes the family to visit Hammerbarn, the local hardware store, for supplies. They build pretend gardens in the shopping trolley using items collected during the journey around the warehouse. Bluey continually compares her creation to Bingo's and struggles to deal with jealousy of her sister.
Featherwand
Bluey prepares to attend Chloe's birthday party, but Bingo feels dejected when she is reminded that she is not invited. Bingo discovers a magical "featherwand" which has the ability to deliberately make items heavy upon her command, slowing down the process of Bluey and Chilli leaving the house.
Squash
During their competitive game of squash, Bluey and Bingo pretend to control Bandit and Uncle Stripe’s movements. Bingo is disheartened when Bandit insists that older siblings always win, which leads her to inspire and motivate Uncle Stripe into winning the second round.
Hairdressers
While roleplaying as hairdressers, Bingo struggles to articulate her ideas and Bluey continually speaks on her behalf. When the sisters discover that Bandit has nits, they must work together to combat the growing threat to their game. Bluey learns to stop and listen to Bingo's ideas, while Bingo finds her voice and learns how to be confident.
Stumpfest
Bandit, Uncle Stripe, and Pat announce their intention to remove the tree stumps from the backyard; in what they call "Stumpfest". Meanwhile, Bluey, Bingo, and Muffin set up a make believe nail salon on one of the stumps, and enter a sit-in protest to stop the stump being removed by the parents, before deciding to negotiate with them.
Favorite Thing
At the dinner table, the Heelers share their favourite things that happened throughout the day. Bluey recalls her highlight and accidentally embarrasses Bingo in the process, so the family work together to retell funny moments from the day in the hope of making Bingo feel better.
Daddy Dropoff
When it is Bandit's turn to take Bluey and Bingo to school and kindergarten, the girls set out to make the morning a little more fun. Bandit desperately tries to adhere to the morning routine while entertaining Bluey and Bingo's gameplay along the way.
Bingo
When Bluey is away at a play date with Chloe, Bingo tries to learn how to play by herself. She initially struggles to select a suitable game to play, but is inspired by Chilli to instead find a problem that needs solving. Bingo takes on the challenge of determining the colour of a kiwi to entertain herself.
Rug Island
Bluey and Bingo set up the imaginative "Rug Island" in the backyard, repurposing their play mat and felt-tip pens. While adults are not typically not allowed on the island, Bandit suddenly finds himself washed up on the beach. He is tempted to stay and rediscover his inner child, as he learns about the routines and customs of the land.
Charades
Bluey and Bingo play charades with the cousins at Nana's house, but They struggle to comprehend the rules of the game. While She tries to cater for everyone, the cousins begin to bicker and the game quickly derails. She teaches them how to sacrifice the rules of the game to ensure that their younger cousins have fun.
Sticky Gecko
Chilli tries to get Bluey and Bingo ready to leave for a play date, but the girls are distracted by the "sticky gecko" toy which is clinging to the ceiling. She juggles multiple tasks at once, as Bluey and Bingo reluctantly dress and ready themselves for their meeting at the park. Ultimately, Chilli and Bluey come to an understanding about the play date.
Dad Baby
When Bingo finds her old baby sling, Bandit demonstrates how it works. Bluey insists that he must now pretend to be pregnant while carrying Bingo around inside of it. Bandit realises how challenging it is to be pregnant, and with the help of Pat, finally gives birth to his new baby.
Mum School
Bluey attends "Mum School", a pretend training course in which she learns how to be a mother by looking after a group of balloons. Throughout the day, Bluey must learn how to manage a difficult balloon as Chilli assesses her mothering skills. Ultimately, Chilli encourages Bluey to continue refining her abilities before she can complete the course.
Trains
Bingo roleplays a day of carrying out errands, as she travels to each location on Bandit's pretend train, but when Bluey boards the train as an unruly passenger, the journey is delayed, and Bingo's schedule is disrupted. Bingo is late for work at the vet, which sets off a chain of events that leads her to reconsider her approach to work.
Army
Jack has his first day at Bluey's school, but he is worried that he will struggle to sit still and follow instructions, so he befriends Rusty, who teaches him how to play "Army". As a new recruit, Jack must follow directions from his drill sergeant Rusty, as he undergoes training to become a soldier. He discovers his ability to focus and is accepted into the army as a private.
Fancy Restaurant
Bluey and Bingo want to witness their parents kiss, so they decide to teach Bandit how to be romantic. The sisters set up a pretend restaurant in the playroom, with Bluey acting as their server and Bingo becoming the chef. He tries to impress Chilli on their date, the sisters attempt to serve a special meal, with Bandit finding a unique way to be romantic.
Piggyback
The Heelers go for a walk along the riverside, with Bluey and Bingo riding on their scooters. However, Bingo starts to tire and complains of sore legs, so Chilli, Bandit and Bluey think of inventive ways to motivate her to continue moving. Bingo makes it all the way to the riverbank and is inspired to run all the way home.
The Show
After Bingo accidentally drops the breakfast she and Bluey prepared for Chilli on Mother's Day, she becomes discouraged. The sisters stage a performance for their mother instead, after she teaches them that "the show must go on". However, after a minor mishap, Bingo feels as if she has ruined the entire presentation, but she returns to the show, which is ultimately a success.
Tickle Crabs
Bluey and Bingo convince their father to play one of his least favourite games, "Tickle Crabs", which requires him to pretend to be at the beach, and accidentally bring home some crabs who tickle him. Bandit begs his wife to play the game with him, but when she refuses, he realises that he must find a way to stop the tickling crabs by himself.
Escape
Bluey and Bingo are outraged to hear that Chilli and Bandit will be spending some time alone while they are at Nana's house. The sisters form an elaborate mental image of how they could infiltrate their parents' private time, while they imagine how they might escape from the pursuit of their children, until they reversed the chase.
Bus
Bluey and Bingo dress up as grandmothers and board the imaginary bus that Bandit is driving, while befriending Chilli, acting as a lady who has a crush on him. They become matchmakers and help the lady work up the nerve to talk to the driver, wreaking havoc on the bus to allow their new friend more time to find her confidence.
Queens
Bingo dresses up as a queen, while Bluey acts as her royal butler, before they switch roles, but when the sisters both want to become the royal butlers, they must appoint a new queen. She sacrifices her role as the butler for her sister, to allow her to completely enjoy the game. Later, they select Chilli to be their new queen.
Flat Pack
While Chilli and Bandit struggle to assemble a flat pack garden chair, Bluey and Bingo play with the boxes and packaging in the backyard. The sisters roleplay evolution as they pretend to be different creatures navigating the new world that they have built around themselves.
Helicopter
After she is forced to cancel a play date with Honey, Bluey learns that there are things in life she cannot control. At school, she flies a pretend helicopter and appoints herself as the pilot, but as her friends add their own details to her helicopter simulation, Bluey realises that she must give up some control so that others can enjoy the game too.
Sleepytime
At bedtime, Bingo is determined to sleep for the whole night in her own bed, and after reading a bedtime story about outer space, she is propelled into traveling through the Solar System in her dream. Along with her stuffed toy rabbit Floppy, she imagines journeying among the planets as she unconsciously switches between the beds of the house during the night.
Grandad
Chilli takes Bluey and Bingo to visit Grandad at his home near the bush, while he is recovering from heartworm. Chilli insists that he should be resting, but Grandad refutes that it should be his decision. Grandad, Bluey and Bingo adventure into the bush while Chilli chases after them. Ultimately, Grandad relents and admits that as he is getting older, he should be resting.
Seesaw
While playing at the park, Pom Pom feels that she is too small to fully participate in Bluey and Bingo's games. However, while playing on the seesaw, the sisters are provoked by Bandit, who uses his weight to bring the equipment's movement to a standstill. Bluey and Bingo recruit a group of their friends to overthrow Bandit from the seesaw, and ultimately require Pom Pom's help.
Movies
Bandit takes Bluey and Bingo to the movie theatre for the first time, but Bluey is hesitant, getting worked up about the impending frightening sequence of the film. However, when Bingo's behaviour in the theatre becomes unmanageable, Bluey must conquer her fear of the movie to assist Bandit in calming her sister down.
Library
Uncle Stripe tells Muffin that she is "the most special kid in the world", leading her to believe that she does not have to follow the rules. This leads to conflict when They struggle to involve her in their library roleplay without her completely disregarding their instructions.
Barky Boats
At school, Bluey and Mackenzie are visited by their older buddies. Bluey creates a fairy garden with Mia, while Mackenzie floats pieces of bark as boats with Captain. Mia and Captain show more interest in spending time with each other than their younger buddies and abandon Bluey and Mackenzie, which leaves them feeling disheartened.
Burger Shop
After reading a parenting book, Bandit decides to allow Bluey and Bingo to make their own choices and develop autonomy. The sisters act out the procedures of a burger restaurant while in the bathtub, and he gently encourages them to finish their game and go to bed. Ultimately, Bandit realises that a more authoritarian approach is required to make the sisters listen.
Circus
On election day, Bluey, Bingo, and their friends perform a make-believe circus show at the park, with Bluey acting as the ringleader, while their parents cast their votes. While Hercules uses force to make Winton play with him, she demonstrates that a responsible leader shows their followers what to do in a considerate manner.
Swim School
Bluey adopts the persona of an eccentric swimming instructor and takes on Bingo, Chilli and Bandit as her students. While in the pool, the family get tied up in the politics of rules around dobbing on one another. The parents try to teach their children that the true purposes of informing are to protect one another from danger and to support each other.
Cafe
Over a consecutive few mornings at the park, Bluey makes a new friend named Winnie, and Bandit meets her father, Fido. Their friendship develops and Winnie invites Bluey over for breakfast, but Bandit and Fido take longer to affirm their own friendship. The children must convince their fathers to admit their fondness for each other and organise the gathering.
Postman
When Bluey overhears her parents arguing over a trivial matter, she expresses her unsettlement, so she acts as a postie with the aim of delivering an apology letter from Bandit to Chilli. However, when Bingo wants to play the floor is lava, the sisters must work together to combine their games. Bluey learns that bickering is healthy and helps people to communicate.
The Quiet Game
After Bluey and Bingo are playing too loudly, Bandit sneakily instructs them to remain silent for as long as they can and disguises the request as a game. However, when he visits the toy store with them to buy a birthday present for Muffin, he must rely on the girls' gestures and movements as they silently indicate which toy their cousin wants to receive.
Mr. Monkeyjacks
Bluey asks her father for a new toy, but he says they have too many toys already and insists that the girls must decide which of their toys are special and should be kept, and which ones can be donated. When they decide their stuffed toy monkey Mr Monkeyjocks is too important to discard, Bandit challenges them to prove why he is special.
Double Babysitter
Chilli and Bandit are both out for the night, and they accidentally double-book Uncle Rad and Bluey's godmother Frisky to babysit Bluey and Bingo. Bluey is uncomfortable about being put to bed by babysitters, so Uncle Rad and Frisky organise some games to help her get to know them better, and they also develop a romantic connection.
Bad Mood
Chilli accidentally sends Bingo into a bad mood by calling her behaviour "cheeky", leading Bingo to run to Bandit, who acts as her "bad mood". Bingo stands on her father's feet as he stomps around the house, controlling all of her movements. Bluey tries to free Bingo from the control of her bad mood by enticing her with all of her favourite things.
Octopus
Chloe is exhilarated while playing "Octopus" at Bluey's house, and tries to replicate the experience at home with her father, but becomes disheartened when her father struggles to play the game with the same zest as Bluey's father. This leads Chloe's father to research the octopus, which helps the duo to improvise and reinvent the activity in their own way.
Bin Night
Bluey and Bingo help Bandit take out the bins at night for rubbish collection, and watch with Chilli as the rubbish truck arrives the next morning. Over a consecutive few weeks, Bingo recounts how a new student at kindergarten has been calling her names. After initially being tolerant, Bingo eventually finds a way to become friends with her new classmate.
Muffin Cone
Muffin refuses to stop sucking her thumb, so Aunt Trixie puts her in a dog cone to help break the habit. Muffin is angered, while Bluey and Bingo are frustrated that their cousin cannot play with them due to her restricted movement. The sisters think of games that Muffin will still be able to join in with while wearing her "cone of shame".
Duck Cake
Bandit sets out to prepare a famous duck-shaped cake for Bingo's birthday, which proves to be more difficult than he anticipated. Concurrently, he implores Bluey to clean up her toys, but she struggles to find the motivation to do so. When she sees her father become dispirited while baking, Bluey begins to understand the value of assisting others.
Handstand
At her birthday party, Bingo attempts to perform a handstand, but feels overlooked when no one seems to notice her. Nana also feels out of place when she realises that no one has a job for her or requires her assistance. Ultimately, Bingo and Nana find each other and Nana watches Bingo as she accomplishes her handstand.
Road Trip
The Heelers embark on a road trip in the family four-wheel drive, and Bandit tries to stay ahead of the "grey nomads" to avoid losing the ideal camping location. Bluey becomes bored with the long journey, and Chilli tries to entertain her with some car games, but she ultimately learns to appreciate life's smaller details to persevere through boredom.
Ice Cream
Bluey and Bingo convince Bandit to buy them desserts from an ice cream cart, and he reluctantly obliges. However, the sisters get caught up in an argument about how to share their chosen flavours equally, which results in both of their ice creams melting. After wasting their treats, they decide on a more sensible way to share.
Dunny
Chilli asks Bluey and Bingo not to use the word "dunny" when referring to the toilet, as she believes it sounds impolite. The sisters try to comprehend their mother's reasoning for making the request, and cheekily try and find ways to keep using the slang term.
Typewriter
Calypso tells her students a story and Bluey is unimpressed with the tale's resolution. She is inspired to rewrite the story herself on an old typewriter, but when it goes missing, she must journey through the gardens along with Snickers and Winton, to ask Calypso to help solve their problems. Along the way, the trio are ambushed by the Terriers.
Baby Race
Chilli recounts how when Bluey and Judo were both babies, she was eager to watch Bluey progress in important milestones such as sitting, crawling, and walking before Judo did. Chilli had become disheartened when Judo seemed to be winning the "baby race", but eventually realised that she needed to foster Bluey's development at their own pace.
Christmas Swim
The Heelers spend Christmas Day with the extended family, and Bluey receives a new stuffed toy dog, Bartlebee, as a gift. Bluey introduces the toy to her relatives, but is concerned when they all play too rough with him. After a video call with Frisky, Bluey is convinced to let everyone have another chance at adjusting to the new family member.
Easter
Bluey and Bingo are anxious about Easter when they remember that the Easter Bunny forgot to bring them Easter eggs last year. Bingo is worried that she is a forgettable child, but Bluey tries to convince her otherwise. On the morning of Easter, the sisters wake up to find a series of clues which lead them on a treasure hunt around the house to discover their eggs.
Bedroom
Chilli and Bandit turn the old nursery into a new bedroom for Bluey. In the process, Bluey and Bingo politely divide their belongings, but get absorbed by trading items and swapping notes at bedtime. Ultimately, when Bluey misses her sister, she asks to return to her old room.
Obstacle Course
Chilli sets up an obstacle course in the backyard, but Bluey is disheartened when Bandit turns it into a race and beats her. After cheating in a rematch, Bluey discovers the importance of training in order to improve her skills.
Promises
Bluey makes a promise that she does not keep, but gets upset when Bandit breaks one of his promises. Chilli teaches the pair that the purpose of making a promise is to build trust, and Bluey discovers the importance of upholding her agreements.
Omelette
Chilli decides to cook Bandit an omelette for his birthday and Bingo offers her assistance. Chilli tries to make the breakfast quickly, but finds that Bingo's interference is causing delays, until she ultimately decides to relinquish control and allow Bingo to help.
Born Yesterday
Bandit teaches Bluey and Bingo the idiom "born yesterday" by pretending he is newly born into the world. The sisters help him navigate his new surroundings while explaining unspoken social rules. This leads to Bandit seeing the world from a new perspective.
Mini Bluey
Bandit notices the many differences between Bluey and Bingo, which inspires them to turn Bingo into a "Mini Bluey" who adopts her sister's mannerisms. Bluey then decides to change into a "Big Bingo", but is upset when she feels as if Bandit prefers Bingo's personality to her own.
Unicorse
Bluey cannot get to sleep, so Chilli reads her a bedtime story, while Bandit interjects through the use of a crass unicorn hand puppet named Unicorse. Bluey and Chilli are annoyed by the interruptions and try to improve the puppet's behaviour.
Curry Quest
Bandit and Bingo embark on a quest to exchange a dish of curry with Mackenzie's father. They travel through the park and withstand a swooping magpie, before Bingo learns an upsetting secret about Bandit at Mackenzie's house. Bingo must learn to cope with the news in order to complete the quest.
Magic
When Chilli does not feel like playing, Bluey teaches Bingo how to use magic so that they can control and force her to play with them, but Bluey neglects to enforce the golden rule: that magic should be used to help others, rather than for mischief.
Chest
Bandit decides that Bluey is old enough to learn how to play chess, with Bingo on her team. However, Bluey and Bingo are too distracted by the elaborate chess pieces to take notice of the game's intricacies. Chilli takes over the game and encourages Bandit to focus on raising the girls to be good-hearted rather than intelligent.
Sheepdog
Chilli requests some alone time from Bluey and Bingo, so Bandit allows them to play "Sheepdog", one of his least favourite games, in order to keep them away from their mother. Bluey is upset, but Chilli tries to explain why parents sometimes need a break. Judo's mother Wendy helps Bandit to fulfil the request.
Housework
While Bluey and Bingo tidy up their blanket fort, Chilli and Bandit observe the many and varied silly ways of walking that the sisters use while cleaning. The parents are inspired to utilise the unusual movement strategies to make their housework more enjoyable.
Pass the Parcel
At a birthday party, Pat is dismayed to learn that games of pass the parcel now contain small prizes within each layer of the wrapping paper. He customises the game to only have one major prize in the middle of the parcel, which upsets Bingo and her friends. The partygoers begin to prefer the new rules, and Bingo develops the resilience to be at peace with losing games.
Perfect
For her Father's Day card, Bluey sets out to draw a picture of herself and her father together. While recalling her favourite memories of playing with Bandit, Bluey struggles with the idea that her drawing must be perfect. Chilli tries to convince Bluey that perfection is not easy, or absolutely necessary.
Explorers
At school, Jack's friends depart during the middle of their roleplaying as explorers, in which they nominate him as the captain of their pretend ship. Jack must become a fearless leader in order to navigate his way back to Australia. Meanwhile, Jack's father gets lost on the drive to school to collect his son after his satellite navigation device runs out of battery.
Phones
Grandad visits the Heelers and is astounded by their usage of mobile phones and the internet. Bluey and Bingo invite him to roleplay at their pretend restaurant, which operates as an online food delivery service. Grandad tries to adjust to the new technology and new ways of life.
Pavlova
Bluey and Bingo design a simulation of a café with the specific intention of eating pavlova, which Chilli has denied them from eating. Bandit acts as a French chef to prevent their plan from working, and the parents try to convince Bingo to try eating edamame beans.
Rain
A summer rainstorm approaches the neighbourhood, causing the Heelers' front yard to be flooded with rain. Noticing a stream of water trickling down the footpath, Bluey tries a variety of methods to barricade the flow. Chilli is annoyed when Bluey leaves muddy footprints throughout the house.
Pizza Girls
Bluey and Bingo roleplay a pizza delivery service using their pedal car, which is becoming run-down, and make pretend pizzas using mud to deliver to the adults. When Muffin showcases her new electric car, the group utilise the new model for their game, but Bluey realises that she prefers her old car.
Driving
Chilli is overwhelmed by tasks at the start of a busy day, but finds five minutes to play a game of "Driving" with Bluey, who sits on her lap as she pretends to be a car, in which they go for a drive. Bluey finds a way to help Chilli give the game a purpose and fully commit to the roleplay.
Tina
Bluey and Bingo introduce their imaginary friend Tina to their parents when they are tired of being told what to do. The sisters use Tina's large size to their advantage so that Bandit and Chilli will do whatever they demand, until the parents plan a way to regain power.
Whale Watching
While their parents are lying down exhausted, Bluey and Bingo pretend that Bandit is a boat which they board for a whale watching expedition. After encountering rough seas, Chilli adopts the role of a whale and is spotted by the girls, but the expedition does not immediately live up to their expectations.
Faceytalk
Bluey and Bingo video call Muffin and Socks through "Faceytalk" on their tablet computer. When Muffin dominates the drawing function of the call while Socks patiently waits for a turn, Uncle Stripe and Aunt Trixie argue over the best way to discipline Muffin.
Ragdoll
Bandit tries to teach Bluey and Bingo the value of hard work when they want to buy an ice cream with his money. He pretends to be a lifeless rag doll that they must manoeuvre out of the house in order to get to the corner shop. Later, Wendy assists the girls in outsmarting Bandit.
Fairytale
Bandit tells Bluey and Bingo a real-life fairytale about his childhood in the 1980s, recalling a holiday with his brothers, when he would often tease Stripe, until he is cursed with a jinx. He fixes his relationship with Stripe and finds a way to break the curse with the help of a princess.
Smoochy Kiss
When Chilli complains about some of Bandit's annoying habits, Bluey and Bingo take him away and claim him as their own. Chilli chases him, desiring a "smoochy kiss", and the girls learn about some of Bandit's disgusting traits in the process. The parents explain that regardless of their flaws, they love each other anyway.
Family Meeting
Bandit is accused of passing wind in Bluey's face and Chilli decides to settle the matter by putting Bandit on trial at a family meeting. Chilli acts as a judge and listens to both sides of the story, before Bluey and Bingo are called to the stand as witnesses. Bandit uncovers a hidden truth about Bluey's actions.
Musical Statues
When Bluey is in a bad mood, Bingo wants to play, and Bandit is eager to leave the house, Chilli demands a game of musical statues to bring the family together. After the first game concludes, the Heelers invent a new way of playing which allows them to continue their dancing and keep having fun.
Stories
Calypso tells a story about Indy making a craft beeswax horse at school, which ends with her giving up and believing that she is not good at anything. Indy asks for the story to be retold, where this time, Winton helps her to successfully complete her craft and both feel proud of it.
Puppets
Bandit facilitates Unicorse to teach Bluey how to use good manners at dinnertime. Unicorse develops feelings for Chilli, in which Bluey and Bingo help him clean himself up to win her affections. Later, Unicorse is shocked to discover that he is actually a puppet.
Turtleboy
At the park, Bingo discovers a lost turtle toy named Turtleboy and plays with him. Bandit insists that they should not take it home as its rightful owner might return to collect it. After she leaves, a hearing impaired puppy named Dougie also plays with the turtle. Both Bingo and Dougie hide Turtleboy on separate occasions in the hope that he will not be taken from the park.
Onesies
Chilli's sister Brandy visits the Heelers after being apart for four years, and gifts Bluey and Bingo with animal onesies. When Bingo's cheetah onesie leads her to act like a wild cheetah and terrorise everyone, Brandy tries to cope with the emotions that visiting the family brings up.
Tradies
Bluey and Bingo hide under the back decking of the house to spy on two tradies while they install a fishpond in the backyard. The sisters and Chilli become invested in the lives of the tradies and form a bond with them over the three days they are working.
Granny Mobile
Bluey, Bingo, and Muffin attend Doreen's garage sale, where they notice her mobility scooter is being sold, so they dress up as grandmothers and roleplay the sale of the run-down vehicle. Muffin's "grouchy granny" persona helps Doreen learn to stand up for herself.
Space
Jack, Rusty, and Mackenzie pretend they are travelling into space in a rocketship, on a mission to Mars. Mackenzie willingly unhooks his imaginary tether and decides to journey into a black hole, attempting to recreate a memory in which he experienced abandonment.
Dirt
Bluey and Bingo play in a mound of dirt that has been dropped off at their house, and Judo is eager to join in, but has been instructed by her mother not to get dirty. The sisters help Judo find a way to play without getting dirty, before Wendy changes her mind and lets Judo join in.
The Decider
Lucky, Chucky, and Pat come over to the Heeler house to watch the big rugby league game with Bluey, Bingo, and Bandit, while Janelle watches at home. Bluey helps Chucky to decide which team to support, as his father follows the Maroons and his mother follows the Blues.
Cubby
Bluey and Bingo need a space for their stuffed toy Kimjim to sleep, so they build a miniature bedroom for him. They expand their construction into a larger cubby, growing with multiple new rooms built from furniture around the house. The sisters lose Kimjim in the process, and Bandit tries to navigate through the massive and unfamiliar new structure.
Exercise
Bandit decides to exercise before work, and Bluey and Bingo entangle themselves in his workout while roleplaying a day working at an office job. Bluey convinces Bingo to abandon work, which leads Bingo to question if she is being a good employee.
Relax
Join Bluey, Bingo and the Heeler family in their playful adventure: Relax.
Stickbird
At the beach, Chilli teaches Bluey and Bingo to throw using sticks. While searching for more sticks, Bingo builds a sculpture of a bird using sticks and sand. Bluey teaches Bingo how to relinquish her anger and sadness after her stickbird is destroyed by some passers-by.
Show and Tell
Bingo is encouraged to practise her show and tell presentation for the following day. Meanwhile, Bluey questions why Bandit bosses her and Bingo around with constant instructions, so Bandit shows the girls the consequences of not following directions.
Dragon
Bluey tells a fantasy story about a dragon using her drawings on paper, and Bandit, Chilli, and Bingo join in the storytelling. Bluey starts to feel self-conscious about her drawing ability, which triggers memories for Bandit and Chilli about their own childhoods.
Wild Girls
Coco, Indy, and Chloe play a game called Wild Girls, but Chloe grows bored of the game because it does not ever change, and joins in a different game instead. Indy is torn when she wants to join in with Chloe but does not want to upset Coco. Calypso helps Coco to realise that games can change, and she should enjoy playing with her friends regardless of the game.
TV Shop
On a trip to the chemist, Bluey and Bingo are enamoured by television security monitors, and try to capture the attention of their friends who are also in the store. They use the CCTV to navigate the maze of aisles and find Coco, who is sick.
Slide
Bingo and Lila test out a new inflatable water slide in the backyard, but Bingo becomes preoccupied with avoiding accidentally squishing the myriad of insects they encounter, and helping them cross the track safely. Bingo and Lila work together to find a solution to their problem.
Cricket
Bandit recalls the story of a neighbourhood game of cricket with Bluey's friends and their parents, where he describes how Rusty gained the skills to become a successful batter, and tells how the parents struggled to bowl him out during the game.
Ghostbasket
Bandit pretends to be a real estate agent who is trying to sell the house, and faces opposition from Bluey and Bingo, pretending to be grandmothers who live there and refuse to move out. The pair craft a story about a haunted "ghostbasket" to prevent the house from being sold within their roleplay, while a sign for the real sale of the house sits at the front yard.
The Sign
Bluey struggles to adjust to the impending sale of their house and moving to another city due to Bandit's new job. While Uncle Rad and Frisky's wedding is being prepared in the Heelers’ backyard, Frisky overhears Rad's plans to move away and flees, so Chilli drives Bluey, Bingo, Muffin, and Socks to find her and return her to the house in time for the wedding. Shortly after the house is sold with the furniture removed, the sale gets cancelled and the Heelers return home. * This episode has an extended running time of 28 minutes.
Surprise
Bluey asks Bandit to play her surprise-themed game, while Bingo asks him to join in her parenthood roleplay. Bandit becomes overwhelmed trying to play the two games and watch sport on the television at the same time. The episode ends with a flash-forward to the future, where an adult Bluey visits her parents' house along with her child.
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